
Catch is a mini game inside the much larger CoinCan facebook game that we've been working on. It is a simple but addictive game that has your character catching falling coins in their "slot".
The Splendids were responsible for game design, art direction and project management, while our friends Touch My Pixel handled the Flash wizardry, the effervescent Andrew Gerrand took Sound Design duties, and the endlessly talented Adrian Hogan Illustrated his little heart out. Gameplay Video - Featuring the extended mega-mix of the game's theme song.

Title Screen - Or is it actually a game of twitch reflexes?

Level 2 - Note that the falling objects interact with the score blocks using a clever physics system.

Level 3 - Bosses break up each level. They feature a friend's CoinCan avatar that flys around dropping obstacles and dive-bombing the player.